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11 - ヘルスプロモーションにおけるゲームの応用, 2016

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ヘルスプロモーションにおけるゲームの応用
Game for health: Introduction to serious game for health promotion

教授 木原正博
Bhekumusa Wellinton Lukhele

医学研究科

2016年・後期前半

講演ビデオ

Course Contents

11 - top , 2016

11 - 講義映像 , 2016

11 - Introduction: Definition of concepts - Bhekumusa Lukhele, Kyoto University , 2016

11 - Introduction to the Course , 2016

11 - Introduction to Gamification , 2016

11 - Definition of a game , 2016

11 - Definition of gamification , 2016

11 - Insights into gamification , 2016

11 - Types of Serious Games and Gamification - Norihasa Wada, Edulab, Inc. , 2016

11 - Intervention mapping and evaluation - Bhekumusa Lukhele, Kyoto University , 2016

11 - Game mechanics - Norihasa Wada, Edulab, Inc. , 2016

11 - Current Trends and Future Perspectives - Toru Fujimoto, the University of Tokyo , 2016

11 - SwaziYolo Serious Game example - Bhekumusa Lukhele, Kyoto University , 2016

11 - Describe Intervention Mapping , 2016

11 - Need Assessment and Programme objectives , 2016

11 - Theory-based Methods and Practical Strategies, Program Design , 2016

11 - Program Implementation and Evaluation Plan , 2016

11 - Introduction , 2016

11 - Brief history overview of Serious Games , 2016

11 - Current trends , 2016

11 - Future perspectives , 2016

11 - About digital game industry, games and gaming , 2016

11 - 3 principles of games: meaning, mastery and autonomy , 2016

11 - Implications and new trends , 2016

11 - Lecture Index and self introduction , 2016

11 - Global Games Market and History of “Games beyond Entertainment” , 2016

11 - “Serious games”, “Gamification” and their differences, similarities , 2016

11 - Classifying of “Serious Games” , 2016